Initial Commit
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34
Assets/Plugins/Light2D/Examples/Materials/ParticleLight.mat
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34
Assets/Plugins/Light2D/Examples/Materials/ParticleLight.mat
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_Name: ParticleLight
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m_Shader: {fileID: 4800000, guid: f2794556b1e93454bb371b8a718bc78b, type: 3}
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m_ShaderKeywords:
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: 5ab76b236a24d3d438b5523b794eeea6, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _EmissionColorMul: 0.1
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- _InvFade: 1.3982143
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- _ObstacleMul: 0.5
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- _ScrollSpeed: 2
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- _Shininess: 0.078125
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0}
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- _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
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