Initial Commit

This commit is contained in:
Simeon Radivoev 2022-02-12 12:53:50 +02:00
commit ee5c2f922d
Signed by: simeonradivoev
GPG key ID: 7611A451D2A5D37A
2255 changed files with 547750 additions and 0 deletions

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// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
/*
Used to create normal map buffer.
*/
Shader "Light2D/Internal/Normal Map Drawer" {
Properties {
_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
_NormalTex ("Normalmap", 2D) = "bump" {}
}
SubShader {
Tags {
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
"LightObstacle"="True"
}
LOD 100
Blend SrcAlpha OneMinusSrcAlpha
Cull Off
ZWrite Off
Lighting Off
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata_t {
float4 vertex : POSITION;
float2 texcoord : TEXCOORD0;
float2 tangent : TANGENT;
};
struct v2f {
float4 vertex : SV_POSITION;
half2 mainTexcoord : TEXCOORD0;
half2 normalTexcoord : TEXCOORD1;
half3 utangent : TEXCOORD2;
half3 vtangent : TEXCOORD3;
};
sampler2D _MainTex;
float4 _MainTex_ST;
sampler2D _NormalTex;
float4 _NormalTex_ST;
v2f vert (appdata_t v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.mainTexcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
o.normalTexcoord = TRANSFORM_TEX(v.texcoord, _NormalTex);
o.utangent = normalize(mul((float3x3)unity_ObjectToWorld, half3(v.tangent.x, v.tangent.y, 0)));
o.vtangent = normalize(mul((float3x3)unity_ObjectToWorld, half3(v.tangent.y, -v.tangent.x, 0)));
return o;
}
fixed4 frag (v2f i) : COLOR
{
fixed4 col = tex2D(_MainTex, i.mainTexcoord);
fixed2 bumpMap = normalize(UnpackNormal(tex2D(_NormalTex, i.normalTexcoord)));
bumpMap = -bumpMap;
fixed2 bump = bumpMap.x*i.utangent + bumpMap.y*i.vtangent;
fixed2 bumpOut = bump*0.5 + 0.5;
return fixed4(bumpOut, 0, col.a);
}
ENDCG
}
}
}