Initial Commit

This commit is contained in:
Simeon Radivoev 2022-02-12 12:53:50 +02:00
commit ee5c2f922d
Signed by: simeonradivoev
GPG key ID: 7611A451D2A5D37A
2255 changed files with 547750 additions and 0 deletions

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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
/*
Used to create normal map buffer.
*/
Shader "Light2D/Internal/Normal Mapped Light" {
SubShader {
Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
LOD 100
ZWrite Off
Blend OneMinusDstColor One
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata_t {
float4 vertex : POSITION;
//float2 texcoord : TEXCOORD0;
};
struct v2f {
float4 vertex : SV_POSITION;
half2 normalTexcoord : TEXCOORD0;
half2 lightTexcoord : TEXCOORD1;
half3 lightPos : TEXCOORD2;
};
uniform sampler2D _MainTex;
uniform sampler2D _NormalsBuffer;
uniform half3 _LightPos;
v2f vert (appdata_t v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.normalTexcoord = o.vertex*0.5 + 0.5;
o.lightTexcoord = o.vertex*0.5 + 0.5;
o.lightPos = mul(UNITY_MATRIX_VP, half4(_LightPos.xy, 0, 1));
o.lightPos.z = _LightPos.z;
o.lightPos.xy = o.lightPos.xy*0.5 + 0.5;
#if UNITY_UV_STARTS_AT_TOP
o.normalTexcoord.y = 1 - o.normalTexcoord.y;
o.lightTexcoord.y = 1 - o.lightTexcoord.y;
o.lightPos.y = 1 - o.lightPos.y;
#endif
return o;
}
half4 frag (v2f i) : COLOR
{
half4 light = tex2D(_MainTex, i.lightTexcoord);
half3 normal = normalize(tex2D(_NormalsBuffer, i.normalTexcoord)*2.0 - 1.0);
half3 revLightDir = normalize(i.lightPos - half3(i.lightTexcoord, 0));
half lightness = max(0, -dot(normal, revLightDir));
return half4(light.rgb*lightness, light.a);
}
ENDCG
}
}
}