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25
Assets/Scripts/ActorBodyParts.cs
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25
Assets/Scripts/ActorBodyParts.cs
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using UnityEngine;
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namespace DefaultNamespace
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{
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public class ActorBodyParts : MonoBehaviour
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{
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public Transform Head;
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public Transform Hip;
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public SpriteRenderer ItemRenderer;
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public Transform LeftHandBone;
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public Transform RightHandBone;
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public Transform WeaponContainer;
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public SpriteRenderer EmotionRenderer;
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public float DefaultHeadAngle { get; private set; }
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public float DefaultHipAngle { get; private set; }
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private void Awake()
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{
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DefaultHeadAngle = Head.transform.localRotation.eulerAngles.z;
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DefaultHipAngle = Head.transform.localRotation.eulerAngles.z;
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}
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}
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}
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