Initial Commit

This commit is contained in:
Simeon Radivoev 2022-02-12 12:53:50 +02:00
commit ee5c2f922d
Signed by: simeonradivoev
GPG key ID: 7611A451D2A5D37A
2255 changed files with 547750 additions and 0 deletions

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using System;
using Unity.Entities;
using UnityEngine;
namespace DefaultNamespace
{
[Serializable]
public struct ActorAnimationPropertiesData : ISharedComponentData
{
public Vector2 HipAngleRange;
public Vector2 WeaponAngleRange;
public Vector2 HeadAngleRange;
public float HeadRotationOffset;
public Vector2 HeadForward;
}
public class ActorAnimationPropertiesDataComponent : MonoBehaviour, IConvertGameObjectToEntity
{
[SerializeField] private ActorAnimationPropertiesData m_SerializedData;
public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
{
dstManager.AddSharedComponentData(entity, m_SerializedData);
}
}
}