Initial Commit
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using System;
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using Unity.Entities;
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using UnityEngine;
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namespace DefaultNamespace
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{
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[Serializable]
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public struct ActorAnimationPropertiesData : ISharedComponentData
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{
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public Vector2 HipAngleRange;
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public Vector2 WeaponAngleRange;
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public Vector2 HeadAngleRange;
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public float HeadRotationOffset;
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public Vector2 HeadForward;
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}
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public class ActorAnimationPropertiesDataComponent : MonoBehaviour, IConvertGameObjectToEntity
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{
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[SerializeField] private ActorAnimationPropertiesData m_SerializedData;
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public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
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{
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dstManager.AddSharedComponentData(entity, m_SerializedData);
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}
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}
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}
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