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Assets/Scripts/Data/Actor/ActorComponent.cs
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Assets/Scripts/Data/Actor/ActorComponent.cs
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using DefaultNamespace;
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using Unity.Entities;
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using UnityEngine;
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public struct ActorData : IComponentData
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{
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public Vector2 Aim;
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public Vector2 GroundUp;
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public bool1 Grounded;
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public float GroundDinstance;
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public Vector2 Look;
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public float Health;
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}
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public class ActorComponent : ComponentDataProxy<ActorData>
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{
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private void Awake()
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{
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var val = Value;
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val.Grounded = true;
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Value = val;
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}
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}
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