Initial Commit

This commit is contained in:
Simeon Radivoev 2022-02-12 12:53:50 +02:00
commit ee5c2f922d
Signed by: simeonradivoev
GPG key ID: 7611A451D2A5D37A
2255 changed files with 547750 additions and 0 deletions

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using Unity.Entities;
using UnityEngine;
namespace DefaultNamespace
{
public struct ActorCoverRaycastData : IComponentData
{
public float Height;
public Vector2 TopHit;
public Vector2 TopNormal;
public bool1 HadTopHit;
public float TopDistance;
public float ForwardDistance;
public Vector2 ForwardHit;
public bool1 HadForwardHit;
public Vector2 ForwardNormal;
public float UpDistance;
}
}

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using Unity.Entities;
using UnityEngine;
namespace DefaultNamespace
{
public struct ActorCoverRaycastHit : IBufferElementData
{
public Vector2 Point;
public float Distance;
public Vector2 Normal;
}
}

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using Unity.Entities;
namespace DefaultNamespace
{
public struct LocalPlayerData : IComponentData
{
}
}

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using Unity.Entities;
namespace DefaultNamespace
{
public struct PlayerData : IComponentData
{
public float AirControlAmount;
public float RegenTimer;
public int PickupIndex;
}
}

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using Unity.Entities;
namespace DefaultNamespace
{
public struct PlayerCoverData : IComponentData
{
public float WeaponOffset;
}
}

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using Unity.Entities;
namespace DefaultNamespace
{
public struct PlayerInput : IComponentData
{
public float HorizontalInput;
public int ScrollInput;
public bool1 Jump;
public bool1 JumpPressed;
public bool1 Pickup;
public bool1 Attacking;
public bool1 AttackPressed;
public bool1 UseItem;
public bool1 Reload;
public bool1 OverUi;
public bool1 Melee;
public bool1 Grenade;
public bool1 Drag;
public bool1 Heal;
public bool1 Run;
public bool1 Vault;
}
public class PlayerInputComponent : ComponentDataProxy<PlayerInput>
{
}
}

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using Unity.Entities;
using UnityEngine;
namespace DefaultNamespace
{
public struct PlayerVaultData : IComponentData
{
public Vector2 VaultPoint;
}
}

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