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19
Assets/Scripts/Data/Player/ActorCoverRaycastData.cs
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19
Assets/Scripts/Data/Player/ActorCoverRaycastData.cs
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using Unity.Entities;
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using UnityEngine;
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namespace DefaultNamespace
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{
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public struct ActorCoverRaycastData : IComponentData
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{
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public float Height;
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public Vector2 TopHit;
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public Vector2 TopNormal;
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public bool1 HadTopHit;
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public float TopDistance;
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public float ForwardDistance;
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public Vector2 ForwardHit;
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public bool1 HadForwardHit;
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public Vector2 ForwardNormal;
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public float UpDistance;
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}
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}
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11
Assets/Scripts/Data/Player/ActorCoverRaycastData.cs.meta
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11
Assets/Scripts/Data/Player/ActorCoverRaycastData.cs.meta
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12
Assets/Scripts/Data/Player/ActorCoverRaycastHit.cs
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12
Assets/Scripts/Data/Player/ActorCoverRaycastHit.cs
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using Unity.Entities;
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using UnityEngine;
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namespace DefaultNamespace
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{
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public struct ActorCoverRaycastHit : IBufferElementData
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{
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public Vector2 Point;
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public float Distance;
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public Vector2 Normal;
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}
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}
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11
Assets/Scripts/Data/Player/ActorCoverRaycastHit.cs.meta
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11
Assets/Scripts/Data/Player/ActorCoverRaycastHit.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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8
Assets/Scripts/Data/Player/LocalPlayerData.cs
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8
Assets/Scripts/Data/Player/LocalPlayerData.cs
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using Unity.Entities;
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namespace DefaultNamespace
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{
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public struct LocalPlayerData : IComponentData
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{
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}
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}
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3
Assets/Scripts/Data/Player/LocalPlayerData.cs.meta
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3
Assets/Scripts/Data/Player/LocalPlayerData.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 70fbce4533d04baa8ccddb1f27e8a608
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timeCreated: 1533832681
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11
Assets/Scripts/Data/Player/PlayerComponent.cs
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11
Assets/Scripts/Data/Player/PlayerComponent.cs
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using Unity.Entities;
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namespace DefaultNamespace
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{
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public struct PlayerData : IComponentData
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{
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public float AirControlAmount;
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public float RegenTimer;
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public int PickupIndex;
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}
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}
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3
Assets/Scripts/Data/Player/PlayerComponent.cs.meta
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3
Assets/Scripts/Data/Player/PlayerComponent.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 904a00aabc744c9ea954556b0e1bd040
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timeCreated: 1531181242
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9
Assets/Scripts/Data/Player/PlayerCoverData.cs
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Assets/Scripts/Data/Player/PlayerCoverData.cs
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using Unity.Entities;
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namespace DefaultNamespace
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{
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public struct PlayerCoverData : IComponentData
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{
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public float WeaponOffset;
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}
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}
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11
Assets/Scripts/Data/Player/PlayerCoverData.cs.meta
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11
Assets/Scripts/Data/Player/PlayerCoverData.cs.meta
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serializedVersion: 2
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28
Assets/Scripts/Data/Player/PlayerInputComponent.cs
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Assets/Scripts/Data/Player/PlayerInputComponent.cs
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using Unity.Entities;
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namespace DefaultNamespace
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{
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public struct PlayerInput : IComponentData
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{
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public float HorizontalInput;
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public int ScrollInput;
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public bool1 Jump;
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public bool1 JumpPressed;
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public bool1 Pickup;
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public bool1 Attacking;
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public bool1 AttackPressed;
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public bool1 UseItem;
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public bool1 Reload;
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public bool1 OverUi;
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public bool1 Melee;
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public bool1 Grenade;
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public bool1 Drag;
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public bool1 Heal;
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public bool1 Run;
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public bool1 Vault;
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}
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public class PlayerInputComponent : ComponentDataProxy<PlayerInput>
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{
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}
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}
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3
Assets/Scripts/Data/Player/PlayerInputComponent.cs.meta
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3
Assets/Scripts/Data/Player/PlayerInputComponent.cs.meta
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fileFormatVersion: 2
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guid: 6109e32dfc894386a4412c3ee3d8a1b2
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timeCreated: 1531335274
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10
Assets/Scripts/Data/Player/PlayerVaultData.cs
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10
Assets/Scripts/Data/Player/PlayerVaultData.cs
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using Unity.Entities;
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using UnityEngine;
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namespace DefaultNamespace
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{
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public struct PlayerVaultData : IComponentData
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{
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public Vector2 VaultPoint;
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}
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}
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11
Assets/Scripts/Data/Player/PlayerVaultData.cs.meta
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11
Assets/Scripts/Data/Player/PlayerVaultData.cs.meta
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@ -0,0 +1,11 @@
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