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Assets/Scripts/Data/Weapon/GrenadeDataComponent.cs
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18
Assets/Scripts/Data/Weapon/GrenadeDataComponent.cs
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using System;
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using Tween;
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using Unity.Entities;
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namespace DefaultNamespace
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{
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[Serializable]
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public struct GrenadeData : IComponentData
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{
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public float Lifetime;
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public float Damage;
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public EaseType DamageEase;
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}
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public class GrenadeDataComponent : ComponentDataProxy<GrenadeData>
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{
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}
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}
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