Initial Commit

This commit is contained in:
Simeon Radivoev 2022-02-12 12:53:50 +02:00
commit ee5c2f922d
Signed by: simeonradivoev
GPG key ID: 7611A451D2A5D37A
2255 changed files with 547750 additions and 0 deletions

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using Unity.Entities;
namespace DefaultNamespace
{
public struct WeaponAnimationEventData : IComponentData
{
public bool1 Reload;
}
public class WeaponAnimationEventComponent : ComponentDataProxy<WeaponAnimationEventData>
{
//animator callback
public void Reload()
{
PostEvent((ref WeaponAnimationEventData d) => d.Reload = true);
}
private void PostEvent(EntityCommandBufferExtensions.ModifyData<WeaponAnimationEventData> eAction)
{
var actorFacade = gameObject.GetComponent<ActorFacade>();
if (actorFacade != null && actorFacade.World.EntityManager.Exists(actorFacade.Entity))
{
actorFacade.World.EntityManager.PostEntityEvent(actorFacade.Entity, eAction);
}
else
{
var gameObjectEntity = gameObject.GetComponent<GameObjectEntity>();
if (gameObjectEntity != null && gameObjectEntity.EntityManager.Exists(gameObjectEntity.Entity))
{
gameObjectEntity.EntityManager.PostEntityEvent(gameObjectEntity.Entity, eAction);
}
}
}
}
}