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34
Assets/Scripts/Data/Weapon/WeaponPartsData.cs
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34
Assets/Scripts/Data/Weapon/WeaponPartsData.cs
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using System;
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using Unity.Entities;
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using UnityEngine;
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namespace DefaultNamespace
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{
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public struct WeaponPartsData : ISharedComponentData, IEquatable<WeaponPartsData>
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{
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public Transform Barrel;
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public Transform ShellsExit;
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public AudioSource Audio;
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public bool Equals(WeaponPartsData other)
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{
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return Equals(Barrel, other.Barrel) && Equals(ShellsExit, other.ShellsExit) && Equals(Audio, other.Audio);
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}
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public override bool Equals(object obj)
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{
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return obj is WeaponPartsData other && Equals(other);
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}
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public override int GetHashCode()
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{
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unchecked
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{
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var hashCode = Barrel != null ? Barrel.GetHashCode() : 0;
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hashCode = (hashCode * 397) ^ (ShellsExit != null ? ShellsExit.GetHashCode() : 0);
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hashCode = (hashCode * 397) ^ (Audio != null ? Audio.GetHashCode() : 0);
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return hashCode;
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}
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}
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}
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}
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