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Assets/Scripts/Data/Weapon/WeaponPropertiesData.cs
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26
Assets/Scripts/Data/Weapon/WeaponPropertiesData.cs
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using Items;
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using System;
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using Unity.Entities;
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namespace DefaultNamespace
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{
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public struct WeaponPropertiesData : ISharedComponentData, IEquatable<WeaponPropertiesData>
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{
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public RangedWeaponItem Weapon;
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public bool Equals(WeaponPropertiesData other)
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{
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return Equals(Weapon, other.Weapon);
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}
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public override bool Equals(object obj)
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{
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return obj is WeaponPropertiesData other && Equals(other);
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}
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public override int GetHashCode()
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{
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return Weapon != null ? Weapon.GetHashCode() : 0;
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}
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}
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}
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