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14
Assets/Scripts/DropEntry.cs
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14
Assets/Scripts/DropEntry.cs
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using System;
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using UnityEngine;
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namespace DefaultNamespace
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{
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[Serializable]
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public struct DropEntry
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{
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public AssetReferenceItemPrefab Item;
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[Range(0, 1)] public float Chance;
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public int MinCount;
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public int MaxCount;
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}
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}
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