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Assets/Scripts/Events/ActorPickupEvent.cs
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10
Assets/Scripts/Events/ActorPickupEvent.cs
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using Unity.Entities;
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namespace Events
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{
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//event showing that a pickup has been started on actor and is awaiting the animation event of pick up
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public struct ActorPickupEvent : IComponentData
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{
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public Entity Item;
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}
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}
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