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14
Assets/Scripts/Events/ItemUseEventData.cs
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14
Assets/Scripts/Events/ItemUseEventData.cs
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using DefaultNamespace;
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using Unity.Entities;
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namespace Events
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{
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public struct ItemUseEventData : IComponentData
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{
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public bool1 Done;
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public bool1 Validating;
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public bool1 Invalid;
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public Entity Inventory;
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public int Slot;
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}
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}
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