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29
Assets/Scripts/ParticleCollisionHandlerManager.cs
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29
Assets/Scripts/ParticleCollisionHandlerManager.cs
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace DefaultNamespace
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{
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public class ParticleCollisionHandlerManager : MonoBehaviour
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{
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private readonly List<Action<GameObject>> handlers = new List<Action<GameObject>>();
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private void OnParticleCollision(GameObject other)
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{
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foreach (var handler in handlers)
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{
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handler.Invoke(other);
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}
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}
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public void AddHandler(Action<GameObject> handler)
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{
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handlers.Add(handler);
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}
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public bool RemoveHandler(Action<GameObject> handler)
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{
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return handlers.Remove(handler);
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}
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}
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}
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