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16
Assets/Scripts/Slot.cs
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16
Assets/Scripts/Slot.cs
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using Unity.Entities;
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namespace DefaultNamespace
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{
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[InternalBufferCapacity(8)]
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public struct Slot : IBufferElementData
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{
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public ItemData Item;
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public SlotType Type;
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public bool HasItem()
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{
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return Item.Item.IsValid && Item.Amount > 0;
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}
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}
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}
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