Initial Commit
This commit is contained in:
commit
ee5c2f922d
2255 changed files with 547750 additions and 0 deletions
33
Assets/Scripts/Systems/InjectableComponentSystem.cs
Normal file
33
Assets/Scripts/Systems/InjectableComponentSystem.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using Unity.Entities;
|
||||
using Zenject;
|
||||
|
||||
namespace DefaultNamespace
|
||||
{
|
||||
public abstract class InjectableComponentSystem : ComponentSystem
|
||||
{
|
||||
private bool injected;
|
||||
protected ConcurrentQueue<Action> PostUpdateActions = new ConcurrentQueue<Action>();
|
||||
|
||||
[Inject]
|
||||
private void OnInject()
|
||||
{
|
||||
injected = true;
|
||||
}
|
||||
|
||||
protected override void OnUpdate()
|
||||
{
|
||||
if (injected)
|
||||
{
|
||||
OnSystemUpdate();
|
||||
}
|
||||
while (PostUpdateActions.TryDequeue(out var action))
|
||||
{
|
||||
action.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
protected abstract void OnSystemUpdate();
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue