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Assets/Scripts/Systems/Items/IItemUseSystem.cs
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28
Assets/Scripts/Systems/Items/IItemUseSystem.cs
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using Unity.Entities;
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using UnityEngine;
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namespace DefaultNamespace
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{
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public interface IItemUseSystem
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{
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ItemUseFlags Flags { get; }
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/// <summary>
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/// The use type in animator. Converst to integer index.
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/// </summary>
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ItemUseType UseType { get; }
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/// <summary>
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/// Should use animation be on additive layer
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/// </summary>
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bool IsAdditiveUsage { get; }
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bool CanUse(ItemPrefab prefab);
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bool Validate(ItemPrefab prefab, Entity user, Entity inventory);
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Sprite GetItemIcon(ItemPrefab prefab);
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void Use(ItemPrefab prefab, ref ItemData itemData, Entity user, Entity inventory);
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}
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}
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