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using Unity.Entities;
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namespace DefaultNamespace
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{
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[UpdateInGroup(typeof(PresentationSystemGroup))]
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public class WeaponAnimationEventResetSystem : ComponentSystem
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{
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protected override void OnUpdate()
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{
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Entities.ForEach((ref WeaponAnimationEventData e) => { e = new WeaponAnimationEventData(); });
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}
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}
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}
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