Initial Commit

This commit is contained in:
Simeon Radivoev 2022-02-12 12:53:50 +02:00
commit ee5c2f922d
Signed by: simeonradivoev
GPG key ID: 7611A451D2A5D37A
2255 changed files with 547750 additions and 0 deletions

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using Unity.Entities;
using Unity.Mathematics;
namespace DefaultNamespace
{
[UpdateAfter(typeof(WeaponFiringSystem))]
public class WeaponSystem : ComponentSystem
{
protected override void OnUpdate()
{
var dt = Time.DeltaTime;
Entities.ForEach(
(WeaponPropertiesData weaponProp, ref WeaponData weaponData, ref WeaponAccuracyData accuracy) =>
{
weaponData.FireTimer = math.max(0, weaponData.FireTimer - dt);
weaponData.ReloadTimer = math.max(0, weaponData.ReloadTimer - dt);
accuracy.Accuracy = 1;
});
}
}
}