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42
Assets/Scripts/UI/HudManager.cs
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42
Assets/Scripts/UI/HudManager.cs
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using DefaultNamespace;
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using System;
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using UnityEngine;
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using Zenject;
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namespace UI
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{
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public class HudManager : InjectableComponentSystem
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{
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[Serializable]
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public class Settings
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{
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public CanvasGroup BloodyScreen;
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public float CriticalHealth;
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public GameObject GameOverScreen;
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}
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[Inject] private readonly Settings settings;
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protected override void OnStartRunning()
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{
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}
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protected override void OnStopRunning()
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{
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if (settings.BloodyScreen != null)
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{
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settings.BloodyScreen.alpha = 0;
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}
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}
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protected override void OnSystemUpdate()
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{
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Entities.ForEach(
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(ref PlayerData player, ref ActorData actor) =>
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{
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settings.BloodyScreen.alpha = 1 - Mathf.Clamp01(actor.Health / settings.CriticalHealth);
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settings.GameOverScreen.SetActive(actor.Health <= 0);
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});
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}
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}
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}
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