Initial Commit

This commit is contained in:
Simeon Radivoev 2022-02-12 12:53:50 +02:00
commit ee5c2f922d
Signed by: simeonradivoev
GPG key ID: 7611A451D2A5D37A
2255 changed files with 547750 additions and 0 deletions

View file

@ -0,0 +1,61 @@
Shader "Custom/TintedTilemap"
{
Properties
{
[PerRendererData]_MainTex ("Albedo (RGB)", 2D) = "white" {}
}
SubShader
{
Tags { "Queue"="Transparent" "Render"="Transparent" "IgnoreProjector"="True"}
LOD 200
ZWrite Off
Blend SrcAlpha OneMinusSrcAlpha
Pass{
CGPROGRAM
#pragma target 3.0
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata {
float4 vertex : POSITION;
float4 texcoord : TEXCOORD0;
};
sampler2D _MainTex;
sampler2D _TintMap;
float _TintMapSize;
struct v2f {
float4 vertex : SV_POSITION;
float4 uv : TEXCOORD0;
float3 worldPos : float3;
};
v2f vert(appdata v) {
v2f o;
o.worldPos = mul (unity_ObjectToWorld, v.vertex);
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = float4(v.texcoord.xy, 0, 0);
return o;
}
fixed4 frag(v2f i) : SV_Target {
fixed4 col = tex2D (_MainTex, i.uv);
fixed4 tint = tex2D(_TintMap, (i.worldPos.xy / _TintMapSize) + .5);
return tint * col;
}
ENDCG
}
}
FallBack "Diffuse"
}