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Assets/Scripts/UI/Tilemap/Tiles/Rule Tile/Scripts.meta
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10
Assets/Scripts/UI/Tilemap/Tiles/Rule Tile/Scripts.meta
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fileFormatVersion: 2
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guid: 6d62b55c63b75aa468f7dc342717b87f
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folderAsset: yes
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timeCreated: 1501789661
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licenseType: Pro
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: 32b801acc992cb24298d963cc554c0a2
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folderAsset: yes
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timeCreated: 1501789682
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licenseType: Pro
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using UnityEditor.Sprites;
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using UnityEditorInternal;
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using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.Tilemaps;
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using Object = UnityEngine.Object;
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namespace UnityEditor
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{
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[CustomEditor(typeof(RuleTile))]
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[CanEditMultipleObjects]
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internal class RuleTileEditor : Editor
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{
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private const string s_XIconString = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuNWWFMmUAAABoSURBVDhPnY3BDcAgDAOZhS14dP1O0x2C/LBEgiNSHvfwyZabmV0jZRUpq2zi6f0DJwdcQOEdwwDLypF0zHLMa9+NQRxkQ+ACOT2STVw/q8eY1346ZlE54sYAhVhSDrjwFymrSFnD2gTZpls2OvFUHAAAAABJRU5ErkJggg==";
|
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private const string s_Arrow0 = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuNWWFMmUAAACYSURBVDhPzZExDoQwDATzE4oU4QXXcgUFj+YxtETwgpMwXuFcwMFSRMVKKwzZcWzhiMg91jtg34XIntkre5EaT7yjjhI9pOD5Mw5k2X/DdUwFr3cQ7Pu23E/BiwXyWSOxrNqx+ewnsayam5OLBtbOGPUM/r93YZL4/dhpR/amwByGFBz170gNChA6w5bQQMqramBTgJ+Z3A58WuWejPCaHQAAAABJRU5ErkJggg==";
|
||||
private const string s_Arrow1 = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuNWWFMmUAAABqSURBVDhPxYzBDYAgEATpxYcd+PVr0fZ2siZrjmMhFz6STIiDs8XMlpEyi5RkO/d66TcgJUB43JfNBqRkSEYDnYjhbKD5GIUkDqRDwoH3+NgTAw+bL/aoOP4DOgH+iwECEt+IlFmkzGHlAYKAWF9R8zUnAAAAAElFTkSuQmCC";
|
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private const string s_Arrow2 = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuNWWFMmUAAAC0SURBVDhPjVE5EsIwDMxPKFKYF9CagoJH8xhaMskLmEGsjOSRkBzYmU2s9a58TUQUmCH1BWEHweuKP+D8tphrWcAHuIGrjPnPNY8X2+DzEWE+FzrdrkNyg2YGNNfRGlyOaZDJOxBrDhgOowaYW8UW0Vau5ZkFmXbbDr+CzOHKmLinAXMEePyZ9dZkZR+s5QX2O8DY3zZ/sgYcdDqeEVp8516o0QQV1qeMwg6C91toYoLoo+kNt/tpKQEVvFQAAAAASUVORK5CYII=";
|
||||
private const string s_Arrow3 = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuNWWFMmUAAAB2SURBVDhPzY1LCoAwEEPnLi48gW5d6p31bH5SMhp0Cq0g+CCLxrzRPqMZ2pRqKG4IqzJc7JepTlbRZXYpWTg4RZE1XAso8VHFKNhQuTjKtZvHUNCEMogO4K3BhvMn9wP4EzoPZ3n0AGTW5fiBVzLAAYTP32C2Ay3agtu9V/9PAAAAAElFTkSuQmCC";
|
||||
private const string s_Arrow5 = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuNWWFMmUAAABqSURBVDhPnY3BCYBADASvFx924NevRdvbyoLBmNuDJQMDGjNxAFhK1DyUQ9fvobCdO+j7+sOKj/uSB+xYHZAxl7IR1wNTXJeVcaAVU+614uWfCT9mVUhknMlxDokd15BYsQrJFHeUQ0+MB5ErsPi/6hO1AAAAAElFTkSuQmCC";
|
||||
private const string s_Arrow6 = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuNWWFMmUAAACaSURBVDhPxZExEkAwEEVzE4UiTqClUDi0w2hlOIEZsV82xCZmQuPPfFn8t1mirLWf7S5flQOXjd64vCuEKWTKVt+6AayH3tIa7yLg6Qh2FcKFB72jBgJeziA1CMHzeaNHjkfwnAK86f3KUafU2ClHIJSzs/8HHLv09M3SaMCxS7ljw/IYJWzQABOQZ66x4h614ahTCL/WT7BSO51b5Z5hSx88AAAAAElFTkSuQmCC";
|
||||
private const string s_Arrow7 = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuNWWFMmUAAABQSURBVDhPYxh8QNle/T8U/4MKEQdAmsz2eICx6W530gygr2aQBmSMphkZYxqErAEXxusKfAYQ7XyyNMIAsgEkaYQBkAFkaYQBsjXSGDAwAAD193z4luKPrAAAAABJRU5ErkJggg==";
|
||||
private const string s_Arrow8 = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuNWWFMmUAAACYSURBVDhPxZE9DoAwCIW9iUOHegJXHRw8tIdx1egJTMSHAeMPaHSR5KVQ+KCkCRF91mdz4VDEWVzXTBgg5U1N5wahjHzXS3iFFVRxAygNVaZxJ6VHGIl2D6oUXP0ijlJuTp724FnID1Lq7uw2QM5+thoKth0N+GGyA7IA3+yM77Ag1e2zkey5gCdAg/h8csy+/89v7E+YkgUntOWeVt2SfAAAAABJRU5ErkJggg==";
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||||
private const string s_MirrorX = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAOwQAADsEBuJFr7QAAABh0RVh0U29mdHdhcmUAcGFpbnQubmV0IDQuMC41ZYUyZQAAAG1JREFUOE+lj9ENwCAIRB2IFdyRfRiuDSaXAF4MrR9P5eRhHGb2Gxp2oaEjIovTXSrAnPNx6hlgyCZ7o6omOdYOldGIZhAziEmOTSfigLV0RYAB9y9f/7kO8L3WUaQyhCgz0dmCL9CwCw172HgBeyG6oloC8fAAAAAASUVORK5CYII=";
|
||||
private const string s_MirrorY = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAOwgAADsIBFShKgAAAABh0RVh0U29mdHdhcmUAcGFpbnQubmV0IDQuMC41ZYUyZQAAAG9JREFUOE+djckNACEMAykoLdAjHbPyw1IOJ0L7mAejjFlm9hspyd77Kk+kBAjPOXcakJIh6QaKyOE0EB5dSPJAiUmOiL8PMVGxugsP/0OOib8vsY8yYwy6gRyC8CB5QIWgCMKBLgRSkikEUr5h6wOPWfMoCYILdgAAAABJRU5ErkJggg==";
|
||||
private const string s_Rotated = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAOwQAADsEBuJFr7QAAABh0RVh0U29mdHdhcmUAcGFpbnQubmV0IDQuMC41ZYUyZQAAAHdJREFUOE+djssNwCAMQxmIFdgx+2S4Vj4YxWlQgcOT8nuG5u5C732Sd3lfLlmPMR4QhXgrTQaimUlA3EtD+CJlBuQ7aUAUMjEAv9gWCQNEPhHJUkYfZ1kEpcxDzioRzGIlr0Qwi0r+Q5rTgM+AAVcygHgt7+HtBZs/2QVWP8ahAAAAAElFTkSuQmCC";
|
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|
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private static Texture2D[] s_Arrows;
|
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public static Texture2D[] arrows
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{
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get
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{
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if (s_Arrows == null)
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{
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s_Arrows = new Texture2D[10];
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s_Arrows[0] = Base64ToTexture(s_Arrow0);
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s_Arrows[1] = Base64ToTexture(s_Arrow1);
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s_Arrows[2] = Base64ToTexture(s_Arrow2);
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s_Arrows[3] = Base64ToTexture(s_Arrow3);
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s_Arrows[5] = Base64ToTexture(s_Arrow5);
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s_Arrows[6] = Base64ToTexture(s_Arrow6);
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s_Arrows[7] = Base64ToTexture(s_Arrow7);
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s_Arrows[8] = Base64ToTexture(s_Arrow8);
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s_Arrows[9] = Base64ToTexture(s_XIconString);
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}
|
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return s_Arrows;
|
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}
|
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}
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|
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private static Texture2D[] s_AutoTransforms;
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public static Texture2D[] autoTransforms
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{
|
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get
|
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{
|
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if (s_AutoTransforms == null)
|
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{
|
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s_AutoTransforms = new Texture2D[3];
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s_AutoTransforms[0] = Base64ToTexture(s_Rotated);
|
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s_AutoTransforms[1] = Base64ToTexture(s_MirrorX);
|
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s_AutoTransforms[2] = Base64ToTexture(s_MirrorY);
|
||||
}
|
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return s_AutoTransforms;
|
||||
}
|
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}
|
||||
|
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private ReorderableList m_ReorderableList;
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public RuleTile tile { get { return (target as RuleTile); } }
|
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private Rect m_ListRect;
|
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|
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internal const float k_DefaultElementHeight = 48f;
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internal const float k_PaddingBetweenRules = 13f;
|
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internal const float k_SingleLineHeight = 16f;
|
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internal const float k_LabelWidth = 53f;
|
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|
||||
public void OnEnable()
|
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{
|
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if (tile.m_TilingRules == null)
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tile.m_TilingRules = new List<RuleTile.TilingRule>();
|
||||
|
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m_ReorderableList = new ReorderableList(tile.m_TilingRules, typeof(RuleTile.TilingRule), true, true, true, true);
|
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m_ReorderableList.drawHeaderCallback = OnDrawHeader;
|
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m_ReorderableList.drawElementCallback = OnDrawElement;
|
||||
m_ReorderableList.elementHeightCallback = GetElementHeight;
|
||||
m_ReorderableList.onReorderCallback = ListUpdated;
|
||||
m_ReorderableList.onAddCallback = OnAddElement;
|
||||
}
|
||||
|
||||
private void ListUpdated(ReorderableList list)
|
||||
{
|
||||
SaveTile();
|
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}
|
||||
|
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private float GetElementHeight(int index)
|
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{
|
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if (tile.m_TilingRules != null && tile.m_TilingRules.Count > 0)
|
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{
|
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switch (tile.m_TilingRules[index].m_Output)
|
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{
|
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case RuleTile.TilingRule.OutputSprite.Random:
|
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return k_DefaultElementHeight + k_SingleLineHeight*(tile.m_TilingRules[index].m_Sprites.Length + 3) + k_PaddingBetweenRules;
|
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case RuleTile.TilingRule.OutputSprite.Animation:
|
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return k_DefaultElementHeight + k_SingleLineHeight*(tile.m_TilingRules[index].m_Sprites.Length + 2) + k_PaddingBetweenRules;
|
||||
}
|
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}
|
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return k_DefaultElementHeight + k_PaddingBetweenRules;
|
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}
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private void OnDrawElement(Rect rect, int index, bool isactive, bool isfocused)
|
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{
|
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RuleTile.TilingRule rule = tile.m_TilingRules[index];
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float yPos = rect.yMin + 2f;
|
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float height = rect.height - k_PaddingBetweenRules;
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float matrixWidth = k_DefaultElementHeight;
|
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|
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Rect inspectorRect = new Rect(rect.xMin, yPos, rect.width - matrixWidth * 2f - 20f, height);
|
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Rect matrixRect = new Rect(rect.xMax - matrixWidth * 2f - 10f, yPos, matrixWidth, k_DefaultElementHeight);
|
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Rect spriteRect = new Rect(rect.xMax - matrixWidth - 5f, yPos, matrixWidth, k_DefaultElementHeight);
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
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RuleInspectorOnGUI(inspectorRect, rule);
|
||||
RuleMatrixOnGUI(matrixRect, rule);
|
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SpriteOnGUI(spriteRect, rule);
|
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if (EditorGUI.EndChangeCheck())
|
||||
SaveTile();
|
||||
}
|
||||
|
||||
private void OnAddElement(ReorderableList list)
|
||||
{
|
||||
RuleTile.TilingRule rule = new RuleTile.TilingRule();
|
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rule.m_Output = RuleTile.TilingRule.OutputSprite.Single;
|
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rule.m_Sprites[0] = tile.m_DefaultSprite;
|
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rule.m_ColliderType = tile.m_DefaultColliderType;
|
||||
tile.m_TilingRules.Add(rule);
|
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}
|
||||
|
||||
private void SaveTile()
|
||||
{
|
||||
EditorUtility.SetDirty(target);
|
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SceneView.RepaintAll();
|
||||
}
|
||||
|
||||
private void OnDrawHeader(Rect rect)
|
||||
{
|
||||
GUI.Label(rect, "Tiling Rules");
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
tile.m_DefaultSprite = EditorGUILayout.ObjectField("Default Sprite", tile.m_DefaultSprite, typeof(Sprite), false) as Sprite;
|
||||
tile.m_DefaultColliderType = (Tile.ColliderType)EditorGUILayout.EnumPopup("Default Collider", tile.m_DefaultColliderType);
|
||||
EditorGUILayout.Space();
|
||||
|
||||
if (m_ReorderableList != null && tile.m_TilingRules != null)
|
||||
m_ReorderableList.DoLayoutList();
|
||||
}
|
||||
|
||||
internal static void RuleMatrixOnGUI(Rect rect, RuleTile.TilingRule tilingRule)
|
||||
{
|
||||
Handles.color = EditorGUIUtility.isProSkin ? new Color(1f, 1f, 1f, 0.2f) : new Color(0f, 0f, 0f, 0.2f);
|
||||
int index = 0;
|
||||
float w = rect.width / 3f;
|
||||
float h = rect.height / 3f;
|
||||
|
||||
for (int y = 0; y <= 3; y++)
|
||||
{
|
||||
float top = rect.yMin + y * h;
|
||||
Handles.DrawLine(new Vector3(rect.xMin, top), new Vector3(rect.xMax, top));
|
||||
}
|
||||
for (int x = 0; x <= 3; x++)
|
||||
{
|
||||
float left = rect.xMin + x * w;
|
||||
Handles.DrawLine(new Vector3(left, rect.yMin), new Vector3(left, rect.yMax));
|
||||
}
|
||||
Handles.color = Color.white;
|
||||
|
||||
for (int y = 0; y <= 2; y++)
|
||||
{
|
||||
for (int x = 0; x <= 2; x++)
|
||||
{
|
||||
Rect r = new Rect(rect.xMin + x * w, rect.yMin + y * h, w - 1, h - 1);
|
||||
if (x != 1 || y != 1)
|
||||
{
|
||||
switch (tilingRule.m_Neighbors[index])
|
||||
{
|
||||
case RuleTile.TilingRule.Neighbor.This:
|
||||
GUI.DrawTexture(r, arrows[y*3 + x]);
|
||||
break;
|
||||
case RuleTile.TilingRule.Neighbor.NotThis:
|
||||
GUI.DrawTexture(r, arrows[9]);
|
||||
break;
|
||||
}
|
||||
if (Event.current.type == EventType.MouseDown && r.Contains(Event.current.mousePosition))
|
||||
{
|
||||
int change = 1;
|
||||
if (Event.current.button == 1)
|
||||
change = -1;
|
||||
tilingRule.m_Neighbors[index] = (RuleTile.TilingRule.Neighbor) (((int)tilingRule.m_Neighbors[index] + change) % 3);
|
||||
GUI.changed = true;
|
||||
Event.current.Use();
|
||||
}
|
||||
|
||||
index++;
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (tilingRule.m_RuleTransform)
|
||||
{
|
||||
case RuleTile.TilingRule.Transform.Rotated:
|
||||
GUI.DrawTexture(r, autoTransforms[0]);
|
||||
break;
|
||||
case RuleTile.TilingRule.Transform.MirrorX:
|
||||
GUI.DrawTexture(r, autoTransforms[1]);
|
||||
break;
|
||||
case RuleTile.TilingRule.Transform.MirrorY:
|
||||
GUI.DrawTexture(r, autoTransforms[2]);
|
||||
break;
|
||||
}
|
||||
|
||||
if (Event.current.type == EventType.MouseDown && r.Contains(Event.current.mousePosition))
|
||||
{
|
||||
tilingRule.m_RuleTransform = (RuleTile.TilingRule.Transform)(((int)tilingRule.m_RuleTransform + 1) % 4);
|
||||
GUI.changed = true;
|
||||
Event.current.Use();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void OnSelect(object userdata)
|
||||
{
|
||||
MenuItemData data = (MenuItemData) userdata;
|
||||
data.m_Rule.m_RuleTransform = data.m_NewValue;
|
||||
}
|
||||
|
||||
private class MenuItemData
|
||||
{
|
||||
public RuleTile.TilingRule m_Rule;
|
||||
public RuleTile.TilingRule.Transform m_NewValue;
|
||||
|
||||
public MenuItemData(RuleTile.TilingRule mRule, RuleTile.TilingRule.Transform mNewValue)
|
||||
{
|
||||
this.m_Rule = mRule;
|
||||
this.m_NewValue = mNewValue;
|
||||
}
|
||||
}
|
||||
|
||||
internal static void SpriteOnGUI(Rect rect, RuleTile.TilingRule tilingRule)
|
||||
{
|
||||
tilingRule.m_Sprites[0] = EditorGUI.ObjectField(new Rect(rect.xMax - rect.height, rect.yMin, rect.height, rect.height), tilingRule.m_Sprites[0], typeof (Sprite), false) as Sprite;
|
||||
}
|
||||
|
||||
internal static void RuleInspectorOnGUI(Rect rect, RuleTile.TilingRule tilingRule)
|
||||
{
|
||||
float y = rect.yMin;
|
||||
EditorGUI.BeginChangeCheck();
|
||||
GUI.Label(new Rect(rect.xMin, y, k_LabelWidth, k_SingleLineHeight), "Rule");
|
||||
tilingRule.m_RuleTransform = (RuleTile.TilingRule.Transform)EditorGUI.EnumPopup(new Rect(rect.xMin + k_LabelWidth, y, rect.width - k_LabelWidth, k_SingleLineHeight), tilingRule.m_RuleTransform);
|
||||
y += k_SingleLineHeight;
|
||||
GUI.Label(new Rect(rect.xMin, y, k_LabelWidth, k_SingleLineHeight), "Collider");
|
||||
tilingRule.m_ColliderType = (Tile.ColliderType)EditorGUI.EnumPopup(new Rect(rect.xMin + k_LabelWidth, y, rect.width - k_LabelWidth, k_SingleLineHeight), tilingRule.m_ColliderType);
|
||||
y += k_SingleLineHeight;
|
||||
GUI.Label(new Rect(rect.xMin, y, k_LabelWidth, k_SingleLineHeight), "Output");
|
||||
tilingRule.m_Output = (RuleTile.TilingRule.OutputSprite)EditorGUI.EnumPopup(new Rect(rect.xMin + k_LabelWidth, y, rect.width - k_LabelWidth, k_SingleLineHeight), tilingRule.m_Output);
|
||||
y += k_SingleLineHeight;
|
||||
|
||||
if (tilingRule.m_Output == RuleTile.TilingRule.OutputSprite.Animation)
|
||||
{
|
||||
GUI.Label(new Rect(rect.xMin, y, k_LabelWidth, k_SingleLineHeight), "Speed");
|
||||
tilingRule.m_AnimationSpeed = EditorGUI.FloatField(new Rect(rect.xMin + k_LabelWidth, y, rect.width - k_LabelWidth, k_SingleLineHeight), tilingRule.m_AnimationSpeed);
|
||||
y += k_SingleLineHeight;
|
||||
}
|
||||
if (tilingRule.m_Output == RuleTile.TilingRule.OutputSprite.Random)
|
||||
{
|
||||
GUI.Label(new Rect(rect.xMin, y, k_LabelWidth, k_SingleLineHeight), "Noise");
|
||||
tilingRule.m_PerlinScale = EditorGUI.Slider(new Rect(rect.xMin + k_LabelWidth, y, rect.width - k_LabelWidth, k_SingleLineHeight), tilingRule.m_PerlinScale, 0.001f, 0.999f);
|
||||
y += k_SingleLineHeight;
|
||||
|
||||
GUI.Label(new Rect(rect.xMin, y, k_LabelWidth, k_SingleLineHeight), "Shuffle");
|
||||
tilingRule.m_RandomTransform = (RuleTile.TilingRule.Transform)EditorGUI.EnumPopup(new Rect(rect.xMin + k_LabelWidth, y, rect.width - k_LabelWidth, k_SingleLineHeight), tilingRule.m_RandomTransform);
|
||||
y += k_SingleLineHeight;
|
||||
}
|
||||
|
||||
if (tilingRule.m_Output != RuleTile.TilingRule.OutputSprite.Single)
|
||||
{
|
||||
GUI.Label(new Rect(rect.xMin, y, k_LabelWidth, k_SingleLineHeight), "Size");
|
||||
EditorGUI.BeginChangeCheck();
|
||||
int newLength = EditorGUI.DelayedIntField(new Rect(rect.xMin + k_LabelWidth, y, rect.width - k_LabelWidth, k_SingleLineHeight), tilingRule.m_Sprites.Length);
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
Array.Resize(ref tilingRule.m_Sprites, Math.Max(newLength, 1));
|
||||
y += k_SingleLineHeight;
|
||||
|
||||
for (int i = 0; i < tilingRule.m_Sprites.Length; i++)
|
||||
{
|
||||
tilingRule.m_Sprites[i] = EditorGUI.ObjectField(new Rect(rect.xMin + k_LabelWidth, y, rect.width - k_LabelWidth, k_SingleLineHeight), tilingRule.m_Sprites[i], typeof(Sprite), false) as Sprite;
|
||||
y += k_SingleLineHeight;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override Texture2D RenderStaticPreview(string assetPath, Object[] subAssets, int width, int height)
|
||||
{
|
||||
if (tile.m_DefaultSprite != null)
|
||||
{
|
||||
Type t = GetType("UnityEditor.SpriteUtility");
|
||||
if (t != null)
|
||||
{
|
||||
MethodInfo method = t.GetMethod("RenderStaticPreview", new Type[] {typeof (Sprite), typeof (Color), typeof (int), typeof (int)});
|
||||
if (method != null)
|
||||
{
|
||||
object ret = method.Invoke("RenderStaticPreview", new object[] {tile.m_DefaultSprite, Color.white, width, height});
|
||||
if (ret is Texture2D)
|
||||
return ret as Texture2D;
|
||||
}
|
||||
}
|
||||
}
|
||||
return base.RenderStaticPreview(assetPath, subAssets, width, height);
|
||||
}
|
||||
|
||||
private static Type GetType(string TypeName)
|
||||
{
|
||||
var type = Type.GetType(TypeName);
|
||||
if (type != null)
|
||||
return type;
|
||||
|
||||
if (TypeName.Contains("."))
|
||||
{
|
||||
var assemblyName = TypeName.Substring(0, TypeName.IndexOf('.'));
|
||||
var assembly = Assembly.Load(assemblyName);
|
||||
if (assembly == null)
|
||||
return null;
|
||||
type = assembly.GetType(TypeName);
|
||||
if (type != null)
|
||||
return type;
|
||||
}
|
||||
|
||||
var currentAssembly = Assembly.GetExecutingAssembly();
|
||||
var referencedAssemblies = currentAssembly.GetReferencedAssemblies();
|
||||
foreach (var assemblyName in referencedAssemblies)
|
||||
{
|
||||
var assembly = Assembly.Load(assemblyName);
|
||||
if (assembly != null)
|
||||
{
|
||||
type = assembly.GetType(TypeName);
|
||||
if (type != null)
|
||||
return type;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private static Texture2D Base64ToTexture(string base64)
|
||||
{
|
||||
Texture2D t = new Texture2D(1, 1);
|
||||
t.hideFlags = HideFlags.HideAndDontSave;
|
||||
t.LoadImage(System.Convert.FromBase64String(base64));
|
||||
return t;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
class RuleTileRuleWrapper
|
||||
{
|
||||
[SerializeField]
|
||||
public List<RuleTile.TilingRule> rules = new List<RuleTile.TilingRule>();
|
||||
}
|
||||
|
||||
[MenuItem("CONTEXT/RuleTile/Copy All Rules")]
|
||||
private static void CopyAllRules(MenuCommand item)
|
||||
{
|
||||
RuleTile tile = item.context as RuleTile;
|
||||
if (tile == null)
|
||||
return;
|
||||
|
||||
RuleTileRuleWrapper rulesWrapper = new RuleTileRuleWrapper();
|
||||
rulesWrapper.rules = tile.m_TilingRules;
|
||||
var rulesJson = EditorJsonUtility.ToJson(rulesWrapper);
|
||||
EditorGUIUtility.systemCopyBuffer = rulesJson;
|
||||
}
|
||||
|
||||
[MenuItem("CONTEXT/RuleTile/Paste Rules")]
|
||||
private static void PasteRules(MenuCommand item)
|
||||
{
|
||||
RuleTile tile = item.context as RuleTile;
|
||||
if (tile == null)
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
RuleTileRuleWrapper rulesWrapper = new RuleTileRuleWrapper();
|
||||
EditorJsonUtility.FromJsonOverwrite(EditorGUIUtility.systemCopyBuffer, rulesWrapper);
|
||||
tile.m_TilingRules.AddRange(rulesWrapper.rules);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError("Unable to paste rules from system copy buffer");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,13 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 139f9377103555b49b8dcd62686df3bf
|
||||
timeCreated: 1501789622
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
333
Assets/Scripts/UI/Tilemap/Tiles/Rule Tile/Scripts/RuleTile.cs
Normal file
333
Assets/Scripts/UI/Tilemap/Tiles/Rule Tile/Scripts/RuleTile.cs
Normal file
|
|
@ -0,0 +1,333 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.Tilemaps;
|
||||
|
||||
namespace UnityEngine
|
||||
{
|
||||
[Serializable, CreateAssetMenu]
|
||||
public class RuleTile : TileBase
|
||||
{
|
||||
private static readonly int[,] RotatedOrMirroredIndexes =
|
||||
{
|
||||
{ 2, 4, 7, 1, 6, 0, 3, 5 }, // 90
|
||||
{ 7, 6, 5, 4, 3, 2, 1, 0 }, // 180, XY
|
||||
{ 5, 3, 0, 6, 1, 7, 4, 2 }, // 270
|
||||
{ 2, 1, 0, 4, 3, 7, 6, 5 }, // X
|
||||
{ 5, 6, 7, 3, 4, 0, 1, 2 } // Y
|
||||
};
|
||||
|
||||
private static readonly int NeighborCount = 8;
|
||||
public Tile.ColliderType m_DefaultColliderType = Tile.ColliderType.Sprite;
|
||||
|
||||
public Sprite m_DefaultSprite;
|
||||
|
||||
[HideInInspector] public List<TilingRule> m_TilingRules;
|
||||
|
||||
private TileBase[] m_CachedNeighboringTiles = new TileBase[NeighborCount];
|
||||
private TileBase m_OverrideSelf;
|
||||
|
||||
public TileBase m_Self
|
||||
{
|
||||
get => m_OverrideSelf ? m_OverrideSelf : this;
|
||||
set => m_OverrideSelf = value;
|
||||
}
|
||||
|
||||
public override void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData)
|
||||
{
|
||||
TileBase[] neighboringTiles = null;
|
||||
GetMatchingNeighboringTiles(tilemap, position, ref neighboringTiles);
|
||||
var iden = Matrix4x4.identity;
|
||||
|
||||
tileData.sprite = m_DefaultSprite;
|
||||
tileData.colliderType = m_DefaultColliderType;
|
||||
tileData.flags = TileFlags.LockTransform;
|
||||
tileData.transform = iden;
|
||||
|
||||
foreach (var rule in m_TilingRules)
|
||||
{
|
||||
var transform = iden;
|
||||
if (RuleMatches(rule, ref neighboringTiles, ref transform))
|
||||
{
|
||||
switch (rule.m_Output)
|
||||
{
|
||||
case TilingRule.OutputSprite.Single:
|
||||
case TilingRule.OutputSprite.Animation:
|
||||
tileData.sprite = rule.m_Sprites[0];
|
||||
break;
|
||||
|
||||
case TilingRule.OutputSprite.Random:
|
||||
var index = Mathf.Clamp(
|
||||
Mathf.FloorToInt(GetPerlinValue(position, rule.m_PerlinScale, 100000f) * rule.m_Sprites.Length),
|
||||
0,
|
||||
rule.m_Sprites.Length - 1);
|
||||
tileData.sprite = rule.m_Sprites[index];
|
||||
if (rule.m_RandomTransform != TilingRule.Transform.Fixed)
|
||||
{
|
||||
transform = ApplyRandomTransform(rule.m_RandomTransform, transform, rule.m_PerlinScale, position);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
tileData.transform = transform;
|
||||
tileData.colliderType = rule.m_ColliderType;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static float GetPerlinValue(Vector3Int position, float scale, float offset)
|
||||
{
|
||||
return Mathf.PerlinNoise((position.x + offset) * scale, (position.y + offset) * scale);
|
||||
}
|
||||
|
||||
public override bool GetTileAnimationData(Vector3Int position, ITilemap tilemap, ref TileAnimationData tileAnimationData)
|
||||
{
|
||||
TileBase[] neighboringTiles = null;
|
||||
var iden = Matrix4x4.identity;
|
||||
foreach (var rule in m_TilingRules)
|
||||
{
|
||||
if (rule.m_Output == TilingRule.OutputSprite.Animation)
|
||||
{
|
||||
var transform = iden;
|
||||
GetMatchingNeighboringTiles(tilemap, position, ref neighboringTiles);
|
||||
if (RuleMatches(rule, ref neighboringTiles, ref transform))
|
||||
{
|
||||
tileAnimationData.animatedSprites = rule.m_Sprites;
|
||||
tileAnimationData.animationSpeed = rule.m_AnimationSpeed;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void RefreshTile(Vector3Int location, ITilemap tileMap)
|
||||
{
|
||||
if (m_TilingRules != null && m_TilingRules.Count > 0)
|
||||
{
|
||||
for (var y = -1; y <= 1; y++)
|
||||
for (var x = -1; x <= 1; x++)
|
||||
{
|
||||
base.RefreshTile(location + new Vector3Int(x, y, 0), tileMap);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
base.RefreshTile(location, tileMap);
|
||||
}
|
||||
}
|
||||
|
||||
public bool RuleMatches(TilingRule rule, ref TileBase[] neighboringTiles, ref Matrix4x4 transform)
|
||||
{
|
||||
// Check rule against rotations of 0, 90, 180, 270
|
||||
for (var angle = 0; angle <= (rule.m_RuleTransform == TilingRule.Transform.Rotated ? 270 : 0); angle += 90)
|
||||
{
|
||||
if (RuleMatches(rule, ref neighboringTiles, angle))
|
||||
{
|
||||
transform = Matrix4x4.TRS(Vector3.zero, Quaternion.Euler(0f, 0f, -angle), Vector3.one);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Check rule against x-axis mirror
|
||||
if (rule.m_RuleTransform == TilingRule.Transform.MirrorX && RuleMatches(rule, ref neighboringTiles, true, false))
|
||||
{
|
||||
transform = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, new Vector3(-1f, 1f, 1f));
|
||||
return true;
|
||||
}
|
||||
|
||||
// Check rule against y-axis mirror
|
||||
if (rule.m_RuleTransform == TilingRule.Transform.MirrorY && RuleMatches(rule, ref neighboringTiles, false, true))
|
||||
{
|
||||
transform = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, new Vector3(1f, -1f, 1f));
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static Matrix4x4 ApplyRandomTransform(TilingRule.Transform type, Matrix4x4 original, float perlinScale, Vector3Int position)
|
||||
{
|
||||
var perlin = GetPerlinValue(position, perlinScale, 200000f);
|
||||
switch (type)
|
||||
{
|
||||
case TilingRule.Transform.MirrorX:
|
||||
return original * Matrix4x4.TRS(Vector3.zero, Quaternion.identity, new Vector3(perlin < 0.5 ? 1f : -1f, 1f, 1f));
|
||||
|
||||
case TilingRule.Transform.MirrorY:
|
||||
return original * Matrix4x4.TRS(Vector3.zero, Quaternion.identity, new Vector3(1f, perlin < 0.5 ? 1f : -1f, 1f));
|
||||
|
||||
case TilingRule.Transform.Rotated:
|
||||
var angle = Mathf.Clamp(Mathf.FloorToInt(perlin * 4), 0, 3) * 90;
|
||||
return Matrix4x4.TRS(Vector3.zero, Quaternion.Euler(0f, 0f, -angle), Vector3.one);
|
||||
}
|
||||
|
||||
return original;
|
||||
}
|
||||
|
||||
public bool RuleMatches(TilingRule rule, ref TileBase[] neighboringTiles, int angle)
|
||||
{
|
||||
for (var i = 0; i < NeighborCount; ++i)
|
||||
{
|
||||
var index = GetRotatedIndex(i, angle);
|
||||
var tile = neighboringTiles[index];
|
||||
if (rule.m_Neighbors[i] == TilingRule.Neighbor.This && tile != m_Self ||
|
||||
rule.m_Neighbors[i] == TilingRule.Neighbor.NotThis && tile == m_Self)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool RuleMatches(TilingRule rule, ref TileBase[] neighboringTiles, bool mirrorX, bool mirrorY)
|
||||
{
|
||||
for (var i = 0; i < NeighborCount; ++i)
|
||||
{
|
||||
var index = GetMirroredIndex(i, mirrorX, mirrorY);
|
||||
var tile = neighboringTiles[index];
|
||||
if (rule.m_Neighbors[i] == TilingRule.Neighbor.This && tile != m_Self ||
|
||||
rule.m_Neighbors[i] == TilingRule.Neighbor.NotThis && tile == m_Self)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void GetMatchingNeighboringTiles(ITilemap tilemap, Vector3Int position, ref TileBase[] neighboringTiles)
|
||||
{
|
||||
if (neighboringTiles != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_CachedNeighboringTiles == null || m_CachedNeighboringTiles.Length < NeighborCount)
|
||||
{
|
||||
m_CachedNeighboringTiles = new TileBase[NeighborCount];
|
||||
}
|
||||
|
||||
var index = 0;
|
||||
for (var y = 1; y >= -1; y--)
|
||||
for (var x = -1; x <= 1; x++)
|
||||
{
|
||||
if (x != 0 || y != 0)
|
||||
{
|
||||
var tilePosition = new Vector3Int(position.x + x, position.y + y, position.z);
|
||||
m_CachedNeighboringTiles[index++] = tilemap.GetTile(tilePosition);
|
||||
}
|
||||
}
|
||||
|
||||
neighboringTiles = m_CachedNeighboringTiles;
|
||||
}
|
||||
|
||||
private int GetRotatedIndex(int original, int rotation)
|
||||
{
|
||||
switch (rotation)
|
||||
{
|
||||
case 0:
|
||||
return original;
|
||||
|
||||
case 90:
|
||||
return RotatedOrMirroredIndexes[0, original];
|
||||
|
||||
case 180:
|
||||
return RotatedOrMirroredIndexes[1, original];
|
||||
|
||||
case 270:
|
||||
return RotatedOrMirroredIndexes[2, original];
|
||||
}
|
||||
|
||||
return original;
|
||||
}
|
||||
|
||||
private int GetMirroredIndex(int original, bool mirrorX, bool mirrorY)
|
||||
{
|
||||
if (mirrorX && mirrorY)
|
||||
{
|
||||
return RotatedOrMirroredIndexes[1, original];
|
||||
}
|
||||
if (mirrorX)
|
||||
{
|
||||
return RotatedOrMirroredIndexes[3, original];
|
||||
}
|
||||
if (mirrorY)
|
||||
{
|
||||
return RotatedOrMirroredIndexes[4, original];
|
||||
}
|
||||
return original;
|
||||
}
|
||||
|
||||
private int GetIndexOfOffset(Vector3Int offset)
|
||||
{
|
||||
var result = offset.x + 1 + (-offset.y + 1) * 3;
|
||||
if (result >= 4)
|
||||
{
|
||||
result--;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public Vector3Int GetRotatedPos(Vector3Int original, int rotation)
|
||||
{
|
||||
switch (rotation)
|
||||
{
|
||||
case 0:
|
||||
return original;
|
||||
|
||||
case 90:
|
||||
return new Vector3Int(-original.y, original.x, original.z);
|
||||
|
||||
case 180:
|
||||
return new Vector3Int(-original.x, -original.y, original.z);
|
||||
|
||||
case 270:
|
||||
return new Vector3Int(original.y, -original.x, original.z);
|
||||
}
|
||||
|
||||
return original;
|
||||
}
|
||||
|
||||
public Vector3Int GetMirroredPos(Vector3Int original, bool mirrorX, bool mirrorY)
|
||||
{
|
||||
return new Vector3Int(original.x * (mirrorX ? -1 : 1), original.y * (mirrorY ? -1 : 1), original.z);
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class TilingRule
|
||||
{
|
||||
public enum Neighbor { DontCare, This, NotThis }
|
||||
|
||||
public enum OutputSprite { Single, Random, Animation }
|
||||
|
||||
public enum Transform { Fixed, Rotated, MirrorX, MirrorY }
|
||||
|
||||
public float m_AnimationSpeed;
|
||||
public Tile.ColliderType m_ColliderType;
|
||||
public Neighbor[] m_Neighbors;
|
||||
public OutputSprite m_Output;
|
||||
public float m_PerlinScale;
|
||||
public Transform m_RandomTransform;
|
||||
public Transform m_RuleTransform;
|
||||
public Sprite[] m_Sprites;
|
||||
|
||||
public TilingRule()
|
||||
{
|
||||
m_Output = OutputSprite.Single;
|
||||
m_Neighbors = new Neighbor[NeighborCount];
|
||||
m_Sprites = new Sprite[1];
|
||||
m_AnimationSpeed = 1f;
|
||||
m_PerlinScale = 0.5f;
|
||||
m_ColliderType = Tile.ColliderType.Sprite;
|
||||
|
||||
for (var i = 0; i < m_Neighbors.Length; i++)
|
||||
{
|
||||
m_Neighbors[i] = Neighbor.DontCare;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,13 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9d1514134bc4fbd41bb739b1b9a49231
|
||||
timeCreated: 1501789622
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Loading…
Add table
Add a link
Reference in a new issue