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30
Assets/Scripts/UI/WindowButtonPropertiesData.cs
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30
Assets/Scripts/UI/WindowButtonPropertiesData.cs
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using System;
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using Unity.Entities;
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using UnityEngine;
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namespace UI
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{
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public struct WindowButtonPropertiesData : ISharedComponentData, IEquatable<WindowButtonPropertiesData>
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{
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public string Button;
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public RectTransform DragArea;
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public bool Equals(WindowButtonPropertiesData other)
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{
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return Button == other.Button && Equals(DragArea, other.DragArea);
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}
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public override bool Equals(object obj)
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{
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return obj is WindowButtonPropertiesData other && Equals(other);
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}
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public override int GetHashCode()
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{
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unchecked
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{
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return ((Button != null ? Button.GetHashCode() : 0) * 397) ^ (DragArea != null ? DragArea.GetHashCode() : 0);
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}
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}
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}
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}
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