using DefaultNamespace; using Unity.Entities; using UnityEngine; public struct ActorData : IComponentData { public Vector2 Aim; public Vector2 GroundUp; public bool1 Grounded; public float GroundDinstance; public Vector2 Look; public float Health; } public class ActorComponent : ComponentDataProxy { private void Awake() { var val = Value; val.Grounded = true; Value = val; } }