using System; using Unity.Entities; using UnityEngine; namespace DefaultNamespace { [Serializable] public struct CollisionSoundData : ISharedComponentData, IEquatable { public SoundLibrary Sound; public Vector2 ForceRange; public bool Equals(CollisionSoundData other) { return Equals(Sound, other.Sound) && ForceRange.Equals(other.ForceRange); } public override bool Equals(object obj) { return obj is CollisionSoundData other && Equals(other); } public override int GetHashCode() { unchecked { return ((Sound != null ? Sound.GetHashCode() : 0) * 397) ^ ForceRange.GetHashCode(); } } } public struct CollisionSoundTimer : IComponentData { public float Time; } public class CollisionSoundDataComponent : SharedComponentDataProxy { } }