using UnityEngine; [ExecuteInEditMode, AddComponentMenu("Image Effects/PixelBoy")] public class PixelBoy : MonoBehaviour { public Camera cam; public int w = 720; private int h; protected void Start() { cam = GetComponent(); } private void Update() { var ratio = cam.pixelHeight / (float)cam.pixelWidth; h = Mathf.RoundToInt(w * ratio); } private void OnRenderImage(RenderTexture source, RenderTexture destination) { source.filterMode = FilterMode.Point; var buffer = RenderTexture.GetTemporary(w, h, -1); buffer.filterMode = FilterMode.Point; Graphics.Blit(source, buffer); Graphics.Blit(buffer, destination); RenderTexture.ReleaseTemporary(buffer); } }