using System; using UnityEngine; using UnityEngine.AddressableAssets; namespace DefaultNamespace { [CreateAssetMenu] public class ItemPrefab : ScriptableObject { public ColliderType ColliderType; public AssetReferenceGameObject ContainerPrefab; public Sprite Icon; public bool UseCustomContainer; } [Serializable] public class AssetReferenceItemPrefab : AssetReferenceT { public AssetReferenceItemPrefab(string guid) : base(guid) { } } }