using Unity.Entities;
using UnityEngine;
namespace DefaultNamespace
{
public interface IItemUseSystem
{
ItemUseFlags Flags { get; }
///
/// The use type in animator. Converst to integer index.
///
ItemUseType UseType { get; }
///
/// Should use animation be on additive layer
///
bool IsAdditiveUsage { get; }
bool CanUse(ItemPrefab prefab);
bool Validate(ItemPrefab prefab, Entity user, Entity inventory);
Sprite GetItemIcon(ItemPrefab prefab);
void Use(ItemPrefab prefab, ref ItemData itemData, Entity user, Entity inventory);
}
}