using Unity.Entities; using UnityEngine; namespace DefaultNamespace { public class RigidBody2DCopyDataSystem : ComponentSystem { protected override void OnUpdate() { Entities.ForEach( (Rigidbody2D rigidBody, ref RigidBody2DData data) => { data = new RigidBody2DData { Position = rigidBody.position, Velocity = rigidBody.velocity, Rotation = rigidBody.rotation }; }); } } }