using Unity.Entities; using UnityEngine; namespace Tween { public static class TweenExtensions { public static void StartTween (this EntityCommandBuffer buffer, Entity target, float time, EaseType easeType, T tween) where T : struct, ITween { var entity = buffer.CreateEntity(); buffer.AddComponent(entity, new TweenData(1f / Mathf.Max(time, float.Epsilon), easeType, target)); buffer.AddSharedComponent(entity, tween); } } }