// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) Shader "Sprites/Default (Motion Blured, Light Blocker)" { Properties { [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} _Color ("Tint", Color) = (1,1,1,1) [MaterialToggle] PixelSnap ("Pixel snap", Float) = 0 [HideInInspector] _RendererColor ("RendererColor", Color) = (1,1,1,1) [HideInInspector] _Flip ("Flip", Vector) = (1,1,1,1) [PerRendererData] _AlphaTex ("External Alpha", 2D) = "white" {} [PerRendererData] _EnableExternalAlpha ("Enable External Alpha", Float) = 0 _LightBlockColor ("Light Block Color",Color) = (1,1,1,1) _TextureWeight ("Texture Weight",Range(0,1)) = 1 } SubShader { Tags { "RenderType" = "LightBlocker" "IgnoreProjector" = "True" "PreviewType" = "Plane" "CanUseSpriteAtlas" = "True" } Cull Off Pass { Name "LightBlock" Tags { "LightMode" = "LightBlocker" } Lighting Off ZWrite Off Blend One OneMinusSrcAlpha CGPROGRAM #pragma vertex SpriteVert #pragma fragment SpriteFragCustom #pragma target 2.0 #pragma multi_compile_instancing #pragma multi_compile _ PIXELSNAP_ON #pragma multi_compile _ ETC1_EXTERNAL_ALPHA #include "UnitySprites.cginc" half4 _LightBlockColor; fixed4 SpriteFragCustom(v2f IN) : SV_Target { fixed4 c = SpriteFrag(IN); c *= _LightBlockColor; return c; } ENDCG } UsePass "Sprites/Default (Motion Blured)/Sprite" UsePass "Sprites/Default (Motion Blured)/SpriteMotionVectors" } }