using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace Light2D { /// /// Some configuration for LightingSystem. Containd in lighting system prefab, destroyed after ininial setup. /// public class LightingSystemPrefabConfig : MonoBehaviour { public Material AmbientLightComputeMaterial; public Material LightOverlayMaterial; public Material BlurMaterial; } }