using UnityEngine; namespace DefaultNamespace { public class ActorBodyParts : MonoBehaviour { public Transform Head; public Transform Hip; public SpriteRenderer ItemRenderer; public Transform LeftHandBone; public Transform RightHandBone; public Transform WeaponContainer; public SpriteRenderer EmotionRenderer; public float DefaultHeadAngle { get; private set; } public float DefaultHipAngle { get; private set; } private void Awake() { DefaultHeadAngle = Head.transform.localRotation.eulerAngles.z; DefaultHipAngle = Head.transform.localRotation.eulerAngles.z; } } }