using Assets.Scripts.Util; using Unity.Entities; using UnityEngine; namespace DefaultNamespace.Navigation { [GenerateAuthoringComponent] public struct NavigationAgentData : IComponentData { public float currentTime { get; set; } public int currentIndex { get; set; } public Vector2 startPos { get; set; } public Optional destination { get; set; } public int lastGoalPosIndex { get; set; } public bool1 Grounded { get; set; } } }