using Unity.Entities; using UnityEngine; namespace DefaultNamespace { public struct ActorCoverRaycastData : IComponentData { public float Height; public Vector2 TopHit; public Vector2 TopNormal; public bool1 HadTopHit; public float TopDistance; public float ForwardDistance; public Vector2 ForwardHit; public bool1 HadForwardHit; public Vector2 ForwardNormal; public float UpDistance; } }