using Unity.Entities; namespace DefaultNamespace { public struct PlayerInput : IComponentData { public float HorizontalInput; public int ScrollInput; public bool1 Jump; public bool1 JumpPressed; public bool1 Pickup; public bool1 Attacking; public bool1 AttackPressed; public bool1 UseItem; public bool1 Reload; public bool1 OverUi; public bool1 Melee; public bool1 Grenade; public bool1 Drag; public bool1 Heal; public bool1 Run; public bool1 Vault; } public class PlayerInputComponent : ComponentDataProxy { } }