using Events; using Items; using Unity.Entities; using UnityEngine; namespace DefaultNamespace { public class GrenadeUseSystem : ItemUseSystemAbstract { public override ItemUseFlags Flags => ItemUseFlags.UseOnlyInteractive; public override ItemUseType UseType => ItemUseType.Grenade; public override bool IsAdditiveUsage => true; protected override void Use(GrenadeItem prefab, ref ItemData itemData, Entity user, Entity inventory) { itemData.Amount--; entityManager.PostEntityEvent(inventory); entityManager.PostEntityEvent(user, new FireGrenadeEvent { GrenadePrefab = itemData.Item }); } protected override bool Validate(GrenadeItem prefab, Entity user, Entity inventory) { return true; } public override Sprite GetItemIcon(GrenadeItem prefab) { return null; } } }