using System; using UnityEngine.Tilemaps; using Zenject; namespace DefaultNamespace { public class TilemapManager : IInitializable { [Serializable] public class Settings { public TilemapRenderer LightBlockersTilemap; } private readonly Settings settings; [Inject] public TilemapManager(Settings settings) { this.settings = settings; } public void Initialize() { //settings.LightBlockersTilemap.enabled = true; } } }