// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) Shader "Sprites/Default (Motion Blured)" { Properties { [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} _Color ("Tint", Color) = (1,1,1,1) [MaterialToggle] PixelSnap ("Pixel snap", Float) = 0 [HideInInspector] _RendererColor ("RendererColor", Color) = (1,1,1,1) [HideInInspector] _Flip ("Flip", Vector) = (1,1,1,1) [PerRendererData] _AlphaTex ("External Alpha", 2D) = "white" {} [PerRendererData] _EnableExternalAlpha ("Enable External Alpha", Float) = 0 _LightBlockColor("Light Block Color",Color) = (1,1,1,1) } SubShader { Tags { "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" "CanUseSpriteAtlas"="True" } Cull Off Pass { Name "Sprite" Tags { "Queue"="Geometry" "LightMode" = "ForwardBase" } Lighting Off ZWrite Off Blend One OneMinusSrcAlpha CGPROGRAM #pragma vertex SpriteVert #pragma fragment SpriteFrag #pragma target 2.0 #pragma multi_compile_instancing #pragma multi_compile _ PIXELSNAP_ON #pragma multi_compile _ ETC1_EXTERNAL_ALPHA #include "UnitySprites.cginc" ENDCG } Pass { Name "SpriteMotionVectors" Tags { "LightMode" = "MotionVectors" "Queue"="Transparent" } ZTest LEqual ZWrite Off CGPROGRAM #pragma vertex VertMotionVectors #pragma fragment FragMotionVectors #pragma target 3.5 #pragma multi_compile_instancing #include "UnitySprites.cginc" #include "Motion.cginc" ENDCG } } }