/* Deprecated shader. Will fallback to "Light 20 Points". */ Shader "Light2D/Light 8 Points" { Properties { _MainTex ("Light texture", 2D) = "white" {} _ObstacleMul ("Obstacle Mul", Float) = 500 _EmissionColorMul ("Emission color mul", Float) = 1 } Fallback "Light2D/Light 20 Points" }