using DefaultNamespace; using System; using UnityEngine; using UnityEngine.AddressableAssets; namespace Items { [CreateAssetMenu] public class GrenadeItem : ItemPrefab { public AssetReferenceGameObject Template; } [Serializable] public class AssetReferenceGrenadeItem : AssetReferenceT { public AssetReferenceGrenadeItem(string guid) : base(guid) { } } }