using Unity.Entities; using UnityEngine; namespace DefaultNamespace { public class ActorBoundCopySystem : ComponentSystem { protected override void OnUpdate() { Entities.ForEach( (CapsuleCollider2D collider, ref ActorBoundsData actorBounds) => { var bounds = collider.bounds; actorBounds = new ActorBoundsData { Rect = new Rect(bounds.min, bounds.size) }; }); } } }