100 lines
3.2 KiB
C#
100 lines
3.2 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Runtime.CompilerServices;
|
|
using System.Text;
|
|
#if UNITY_EDITOR
|
|
using UnityEditor;
|
|
#endif
|
|
using UnityEngine;
|
|
|
|
namespace Light2D
|
|
{
|
|
/// <summary>
|
|
/// Sprite with dual color support. Grabs sprite from GameSpriteRenderer field.
|
|
/// </summary>
|
|
[ExecuteInEditMode]
|
|
public class LightObstacleSprite : CustomSprite
|
|
{
|
|
/// <summary>
|
|
/// Renderer from which sprite will be used.
|
|
/// </summary>
|
|
public Renderer GameSpriteRenderer;
|
|
|
|
/// <summary>
|
|
/// Color is packed in mesh UV1.
|
|
/// </summary>
|
|
public Color AdditiveColor;
|
|
private Color _oldSecondaryColor;
|
|
private Renderer _oldGameSpriteRenderer;
|
|
private SpriteRenderer _oldUnitySprite;
|
|
private CustomSprite _oldCustomSprite;
|
|
|
|
protected override void OnEnable()
|
|
{
|
|
#if UNITY_EDITOR
|
|
if (Material == null)
|
|
{
|
|
Material = AssetDatabase.LoadAssetAtPath<Material>("Assets/Light2D/Materials/DualColor.mat");
|
|
}
|
|
#endif
|
|
|
|
base.OnEnable();
|
|
|
|
if (GameSpriteRenderer == null && transform.parent != null)
|
|
GameSpriteRenderer = transform.parent.gameObject.GetComponent<Renderer>();
|
|
|
|
gameObject.layer = LightingSystem.Instance.LightObstaclesLayer;
|
|
|
|
UpdateMeshData(true);
|
|
}
|
|
|
|
private void UpdateSecondaryColor()
|
|
{
|
|
var uv1 = new Vector2(
|
|
Util.DecodeFloatRGBA((Vector4)AdditiveColor),
|
|
Util.DecodeFloatRGBA(new Vector4(AdditiveColor.a, 0, 0)));
|
|
for (int i = 0; i < _uv1.Length; i++)
|
|
{
|
|
_uv1[i] = uv1;
|
|
}
|
|
}
|
|
|
|
protected override void UpdateMeshData(bool forceUpdate = false)
|
|
{
|
|
if (_meshRenderer == null || _meshFilter == null || IsPartOfStaticBatch)
|
|
return;
|
|
|
|
if (GameSpriteRenderer != null && (GameSpriteRenderer != _oldGameSpriteRenderer || forceUpdate ||
|
|
(_oldUnitySprite != null && _oldUnitySprite.sprite != null && _oldUnitySprite.sprite != Sprite) ||
|
|
(_oldCustomSprite != null && _oldCustomSprite.Sprite != null && _oldCustomSprite.Sprite != Sprite)))
|
|
{
|
|
_oldGameSpriteRenderer = GameSpriteRenderer;
|
|
|
|
_oldCustomSprite = GameSpriteRenderer.GetComponent<CustomSprite>();
|
|
if (_oldCustomSprite != null)
|
|
{
|
|
Sprite = _oldCustomSprite.Sprite;
|
|
}
|
|
else
|
|
{
|
|
_oldUnitySprite = GameSpriteRenderer.GetComponent<SpriteRenderer>();
|
|
if (_oldUnitySprite != null)
|
|
Sprite = _oldUnitySprite.sprite;
|
|
}
|
|
|
|
Material.EnableKeyword("NORMAL_TEXCOORD");
|
|
}
|
|
|
|
if (_oldSecondaryColor != AdditiveColor || forceUpdate)
|
|
{
|
|
UpdateSecondaryColor();
|
|
_isMeshDirty = true;
|
|
_oldSecondaryColor = AdditiveColor;
|
|
}
|
|
|
|
base.UpdateMeshData(forceUpdate);
|
|
}
|
|
}
|
|
}
|
|
|