24 lines
No EOL
309 B
C#
24 lines
No EOL
309 B
C#
using Unity.Entities;
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namespace AI.FSM
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{
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public struct FsmState : IComponentData
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{
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}
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public struct MoveState : IComponentData
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{
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}
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public struct IdleState : IComponentData
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{
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}
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public struct IdleInitializedState : IComponentData
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{
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}
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public struct PerformActionState : IComponentData
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{
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}
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} |