2D-Platformer/Assets/Scripts/AI/GoapActiveAction.cs
2022-02-12 12:53:50 +02:00

22 lines
No EOL
289 B
C#

using DefaultNamespace;
using Unity.Entities;
namespace AI
{
public struct GoapActiveAction : IComponentData
{
public bool1 InRange;
public bool1 Done;
public bool1 Fail;
public void MarkFailed()
{
Fail = true;
}
public void MarkDone()
{
Done = true;
}
}
}