2D-Platformer/Assets/Scripts/ActorBodyParts.cs
2022-02-12 12:53:50 +02:00

25 lines
No EOL
607 B
C#

using UnityEngine;
namespace DefaultNamespace
{
public class ActorBodyParts : MonoBehaviour
{
public Transform Head;
public Transform Hip;
public SpriteRenderer ItemRenderer;
public Transform LeftHandBone;
public Transform RightHandBone;
public Transform WeaponContainer;
public SpriteRenderer EmotionRenderer;
public float DefaultHeadAngle { get; private set; }
public float DefaultHipAngle { get; private set; }
private void Awake()
{
DefaultHeadAngle = Head.transform.localRotation.eulerAngles.z;
DefaultHipAngle = Head.transform.localRotation.eulerAngles.z;
}
}
}