2D-Platformer/Assets/Scripts/Data/Actor/ActorAnimationPropertiesDataComponent.cs
2022-02-12 12:53:50 +02:00

26 lines
No EOL
701 B
C#

using System;
using Unity.Entities;
using UnityEngine;
namespace DefaultNamespace
{
[Serializable]
public struct ActorAnimationPropertiesData : ISharedComponentData
{
public Vector2 HipAngleRange;
public Vector2 WeaponAngleRange;
public Vector2 HeadAngleRange;
public float HeadRotationOffset;
public Vector2 HeadForward;
}
public class ActorAnimationPropertiesDataComponent : MonoBehaviour, IConvertGameObjectToEntity
{
[SerializeField] private ActorAnimationPropertiesData m_SerializedData;
public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
{
dstManager.AddSharedComponentData(entity, m_SerializedData);
}
}
}