2D-Platformer/Assets/Scripts/Data/Actor/ActorBoundsData.cs
2022-02-12 12:53:50 +02:00

12 lines
No EOL
209 B
C#

using System;
using Unity.Entities;
using UnityEngine;
namespace DefaultNamespace
{
[GenerateAuthoringComponent]
public struct ActorBoundsData : IComponentData
{
[NonSerialized] public Rect Rect;
}
}