2D-Platformer/Assets/Scripts/Data/Actor/ActorMeleeData.cs
2022-02-12 12:53:50 +02:00

11 lines
No EOL
196 B
C#

using System;
using Unity.Entities;
namespace DefaultNamespace
{
[GenerateAuthoringComponent]
public struct ActorMeleeData : IComponentData
{
[NonSerialized] public float MeleeTimer;
}
}