11 lines
No EOL
196 B
C#
11 lines
No EOL
196 B
C#
using System;
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using Unity.Entities;
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namespace DefaultNamespace
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{
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[GenerateAuthoringComponent]
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public struct ActorMeleeData : IComponentData
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{
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[NonSerialized] public float MeleeTimer;
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}
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} |